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   <div id="projectname">AmusementCreatorsEngine
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   <div id="projectbrief">The game engine developed by Staff of AmusementCreators</div>
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<li class="navelem"><a class="el" href="../../d8/d23/namespaceace.html">ace</a></li><li class="navelem"><a class="el" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a></li>  </ul>
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<a href="#pub-methods">Public メソッド</a> &#124;
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<a href="../../d3/d66/classace_1_1_graphics-members.html">すべてのメンバ一覧</a>  </div>
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<div class="title">クラス ace::Graphics<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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ace::Graphicsに対する継承グラフ</div>
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  <img src="../../d6/df2/classace_1_1_graphics.png" usemap="#ace::Graphics_map" alt=""/>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public メソッド</h2></td></tr>
<tr class="memitem:a0d57a24a7e6413e475f862feb6c76472"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">CreateTexture2D</a> (const achar *path)</td></tr>
<tr class="memdesc:a0d57a24a7e6413e475f862feb6c76472"><td class="mdescLeft">&#160;</td><td class="mdescRight">テクスチャを生成する。  <a href="#a0d57a24a7e6413e475f862feb6c76472">[詳細]</a><br/></td></tr>
<tr class="separator:a0d57a24a7e6413e475f862feb6c76472"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">CreateRenderTexture</a> (int32_t width, int32_t height, eTextureFormat format)</td></tr>
<tr class="memdesc:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="mdescLeft">&#160;</td><td class="mdescRight">描画先として指定可能なテクスチャを生成する。  <a href="#a1fa4ebd4f6dd7cb9c71144cff0306519">[詳細]</a><br/></td></tr>
<tr class="separator:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa86b68c0114f2a3a596c369d3599d734"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">CreateShader2D</a> (const achar *shaderText, std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;variableProperties)</td></tr>
<tr class="memdesc:aa86b68c0114f2a3a596c369d3599d734"><td class="mdescLeft">&#160;</td><td class="mdescRight">シェーダー(2D)を生成する。  <a href="#aa86b68c0114f2a3a596c369d3599d734">[詳細]</a><br/></td></tr>
<tr class="separator:aa86b68c0114f2a3a596c369d3599d734"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02c93922909e44f1eea3010cadf2937b"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">CreateMaterial2D</a> (std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt; shader)</td></tr>
<tr class="memdesc:a02c93922909e44f1eea3010cadf2937b"><td class="mdescLeft">&#160;</td><td class="mdescRight">マテリアル(2D)を生成する。  <a href="#a02c93922909e44f1eea3010cadf2937b">[詳細]</a><br/></td></tr>
<tr class="separator:a02c93922909e44f1eea3010cadf2937b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a58df9c2574e3c8818b081956547c57d9"><td class="memItemLeft" align="right" valign="top">virtual eGraphicsType&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a58df9c2574e3c8818b081956547c57d9">GetGraphicsType</a> () const =0</td></tr>
<tr class="memdesc:a58df9c2574e3c8818b081956547c57d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">描画ランタイムの種類を取得する。  <a href="#a58df9c2574e3c8818b081956547c57d9">[詳細]</a><br/></td></tr>
<tr class="separator:a58df9c2574e3c8818b081956547c57d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0d57a24a7e6413e475f862feb6c76472"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a0d57a24a7e6413e475f862feb6c76472">CreateTexture2D</a> (const achar *path)</td></tr>
<tr class="memdesc:a0d57a24a7e6413e475f862feb6c76472"><td class="mdescLeft">&#160;</td><td class="mdescRight">テクスチャを生成する。  <a href="#a0d57a24a7e6413e475f862feb6c76472">[詳細]</a><br/></td></tr>
<tr class="separator:a0d57a24a7e6413e475f862feb6c76472"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a1fa4ebd4f6dd7cb9c71144cff0306519">CreateRenderTexture</a> (int32_t width, int32_t height, eTextureFormat format)</td></tr>
<tr class="memdesc:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="mdescLeft">&#160;</td><td class="mdescRight">描画先として指定可能なテクスチャを生成する。  <a href="#a1fa4ebd4f6dd7cb9c71144cff0306519">[詳細]</a><br/></td></tr>
<tr class="separator:a1fa4ebd4f6dd7cb9c71144cff0306519"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa86b68c0114f2a3a596c369d3599d734"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#aa86b68c0114f2a3a596c369d3599d734">CreateShader2D</a> (const achar *shaderText, std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;variableProperties)</td></tr>
<tr class="memdesc:aa86b68c0114f2a3a596c369d3599d734"><td class="mdescLeft">&#160;</td><td class="mdescRight">シェーダー(2D)を生成する。  <a href="#aa86b68c0114f2a3a596c369d3599d734">[詳細]</a><br/></td></tr>
<tr class="separator:aa86b68c0114f2a3a596c369d3599d734"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02c93922909e44f1eea3010cadf2937b"><td class="memItemLeft" align="right" valign="top">std::shared_ptr&lt; <a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a02c93922909e44f1eea3010cadf2937b">CreateMaterial2D</a> (std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt; shader)</td></tr>
<tr class="memdesc:a02c93922909e44f1eea3010cadf2937b"><td class="mdescLeft">&#160;</td><td class="mdescRight">マテリアル(2D)を生成する。  <a href="#a02c93922909e44f1eea3010cadf2937b">[詳細]</a><br/></td></tr>
<tr class="separator:a02c93922909e44f1eea3010cadf2937b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a58df9c2574e3c8818b081956547c57d9"><td class="memItemLeft" align="right" valign="top">virtual eGraphicsType&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d6/df2/classace_1_1_graphics.html#a58df9c2574e3c8818b081956547c57d9">GetGraphicsType</a> () const =0</td></tr>
<tr class="memdesc:a58df9c2574e3c8818b081956547c57d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">描画ランタイムの種類を取得する。  <a href="#a58df9c2574e3c8818b081956547c57d9">[詳細]</a><br/></td></tr>
<tr class="separator:a58df9c2574e3c8818b081956547c57d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classace_1_1_reference_object"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classace_1_1_reference_object')"><img src="../../closed.png" alt="-"/>&#160;Public メソッド inherited from <a class="el" href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></td></tr>
<tr class="memitem:a415df172524879cdac4303185bde4110 inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">AddRef</a> ()</td></tr>
<tr class="memdesc:a415df172524879cdac4303185bde4110 inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#a415df172524879cdac4303185bde4110">[詳細]</a><br/></td></tr>
<tr class="separator:a415df172524879cdac4303185bde4110 inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a02acbe12a8598860586f49b8ad038dac inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">GetRef</a> ()</td></tr>
<tr class="memdesc:a02acbe12a8598860586f49b8ad038dac inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a02acbe12a8598860586f49b8ad038dac">[詳細]</a><br/></td></tr>
<tr class="separator:a02acbe12a8598860586f49b8ad038dac inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a596db8312108f44cf85bb3e66101d3a5 inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">Release</a> ()</td></tr>
<tr class="memdesc:a596db8312108f44cf85bb3e66101d3a5 inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a596db8312108f44cf85bb3e66101d3a5">[詳細]</a><br/></td></tr>
<tr class="separator:a596db8312108f44cf85bb3e66101d3a5 inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a858832e6523cb61eefea05b6c7e57133 inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a858832e6523cb61eefea05b6c7e57133">AddRef</a> ()</td></tr>
<tr class="memdesc:a858832e6523cb61eefea05b6c7e57133 inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#a858832e6523cb61eefea05b6c7e57133">[詳細]</a><br/></td></tr>
<tr class="separator:a858832e6523cb61eefea05b6c7e57133 inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2912d5d56b7c92fbeb939cb68ce5afdf inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a2912d5d56b7c92fbeb939cb68ce5afdf">GetRef</a> ()</td></tr>
<tr class="memdesc:a2912d5d56b7c92fbeb939cb68ce5afdf inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a2912d5d56b7c92fbeb939cb68ce5afdf">[詳細]</a><br/></td></tr>
<tr class="separator:a2912d5d56b7c92fbeb939cb68ce5afdf inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0e7d5a765709d8d2baeb7d591d32d48d inherit pub_methods_classace_1_1_reference_object"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a0e7d5a765709d8d2baeb7d591d32d48d">Release</a> ()</td></tr>
<tr class="memdesc:a0e7d5a765709d8d2baeb7d591d32d48d inherit pub_methods_classace_1_1_reference_object"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a0e7d5a765709d8d2baeb7d591d32d48d">[詳細]</a><br/></td></tr>
<tr class="separator:a0e7d5a765709d8d2baeb7d591d32d48d inherit pub_methods_classace_1_1_reference_object"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
Protected メソッド</h2></td></tr>
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virtual <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateTexture2D_</b> (const achar *path)=0</td></tr>
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<tr class="memitem:ae05c6f357c6a1ae05cc9a261d922816b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae05c6f357c6a1ae05cc9a261d922816b"></a>
virtual <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateRenderTexture2D_</b> (int32_t width, int32_t height, eTextureFormat format)=0</td></tr>
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<tr class="memitem:af98276c3bdb526b0f2706a527d0a6ee5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af98276c3bdb526b0f2706a527d0a6ee5"></a>
virtual <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateShader2D_</b> (const achar *shaderText, <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> *variableProperties, int32_t variablePropertiesCount)=0</td></tr>
<tr class="separator:af98276c3bdb526b0f2706a527d0a6ee5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0825786d212b5eef2fc5eea94ddbc3b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac0825786d212b5eef2fc5eea94ddbc3b"></a>
virtual <a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateMaterial2D_</b> (<a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> *shader)=0</td></tr>
<tr class="separator:ac0825786d212b5eef2fc5eea94ddbc3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5dac39c1ff0a64208edfcc730ef08a3f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5dac39c1ff0a64208edfcc730ef08a3f"></a>
virtual <a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateTexture2D_</b> (const achar *path)=0</td></tr>
<tr class="separator:a5dac39c1ff0a64208edfcc730ef08a3f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae05c6f357c6a1ae05cc9a261d922816b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae05c6f357c6a1ae05cc9a261d922816b"></a>
virtual <a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateRenderTexture2D_</b> (int32_t width, int32_t height, eTextureFormat format)=0</td></tr>
<tr class="separator:ae05c6f357c6a1ae05cc9a261d922816b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af98276c3bdb526b0f2706a527d0a6ee5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af98276c3bdb526b0f2706a527d0a6ee5"></a>
virtual <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateShader2D_</b> (const achar *shaderText, <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> *variableProperties, int32_t variablePropertiesCount)=0</td></tr>
<tr class="separator:af98276c3bdb526b0f2706a527d0a6ee5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac0825786d212b5eef2fc5eea94ddbc3b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac0825786d212b5eef2fc5eea94ddbc3b"></a>
virtual <a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>CreateMaterial2D_</b> (<a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> *shader)=0</td></tr>
<tr class="separator:ac0825786d212b5eef2fc5eea94ddbc3b"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<h2 class="groupheader">関数</h2>
<a class="anchor" id="a02c93922909e44f1eea3010cadf2937b"></a>
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        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a>&gt; ace::Graphics::CreateMaterial2D </td>
          <td>(</td>
          <td class="paramtype">std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt;&#160;</td>
          <td class="paramname"><em>shader</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>マテリアル(2D)を生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">shader</td><td>シェーダー </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>マテリアル(2D) </dd></dl>

</div>
</div>
<a class="anchor" id="a02c93922909e44f1eea3010cadf2937b"></a>
<div class="memitem">
<div class="memproto">
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  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../d9/d4c/classace_1_1_material2_d.html">Material2D</a>&gt; ace::Graphics::CreateMaterial2D </td>
          <td>(</td>
          <td class="paramtype">std::shared_ptr&lt; <a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a> &gt;&#160;</td>
          <td class="paramname"><em>shader</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>マテリアル(2D)を生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">shader</td><td>シェーダー </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>マテリアル(2D) </dd></dl>

</div>
</div>
<a class="anchor" id="a1fa4ebd4f6dd7cb9c71144cff0306519"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a>&gt; ace::Graphics::CreateRenderTexture </td>
          <td>(</td>
          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">eTextureFormat&#160;</td>
          <td class="paramname"><em>format</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>描画先として指定可能なテクスチャを生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">width</td><td>横幅 </td></tr>
    <tr><td class="paramname">height</td><td>縦幅 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>テクスチャ </dd></dl>

</div>
</div>
<a class="anchor" id="a1fa4ebd4f6dd7cb9c71144cff0306519"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a>&gt; ace::Graphics::CreateRenderTexture </td>
          <td>(</td>
          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>width</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int32_t&#160;</td>
          <td class="paramname"><em>height</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">eTextureFormat&#160;</td>
          <td class="paramname"><em>format</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>描画先として指定可能なテクスチャを生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">width</td><td>横幅 </td></tr>
    <tr><td class="paramname">height</td><td>縦幅 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>テクスチャ </dd></dl>

</div>
</div>
<a class="anchor" id="aa86b68c0114f2a3a596c369d3599d734"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>&gt; ace::Graphics::CreateShader2D </td>
          <td>(</td>
          <td class="paramtype">const achar *&#160;</td>
          <td class="paramname"><em>shaderText</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>variableProperties</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>シェーダー(2D)を生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">shaderText</td><td>シェーダーのコード </td></tr>
    <tr><td class="paramname">variableProperties</td><td>シェーダーで使用可能な外部入力可能な変数 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>シェーダー(2D) </dd></dl>

</div>
</div>
<a class="anchor" id="aa86b68c0114f2a3a596c369d3599d734"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
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  <td class="mlabels-left">
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          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a>&gt; ace::Graphics::CreateShader2D </td>
          <td>(</td>
          <td class="paramtype">const achar *&#160;</td>
          <td class="paramname"><em>shaderText</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">std::vector&lt; <a class="el" href="../../da/d3c/classace_1_1_shader_variable_property.html">ShaderVariableProperty</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>variableProperties</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>シェーダー(2D)を生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">shaderText</td><td>シェーダーのコード </td></tr>
    <tr><td class="paramname">variableProperties</td><td>シェーダーで使用可能な外部入力可能な変数 </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>シェーダー(2D) </dd></dl>

</div>
</div>
<a class="anchor" id="a0d57a24a7e6413e475f862feb6c76472"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a>&gt; ace::Graphics::CreateTexture2D </td>
          <td>(</td>
          <td class="paramtype">const achar *&#160;</td>
          <td class="paramname"><em>path</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>テクスチャを生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">path</td><td>パス </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>テクスチャ </dd></dl>

</div>
</div>
<a class="anchor" id="a0d57a24a7e6413e475f862feb6c76472"></a>
<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">std::shared_ptr&lt;<a class="el" href="../../de/dae/classace_1_1_texture2_d.html">Texture2D</a>&gt; ace::Graphics::CreateTexture2D </td>
          <td>(</td>
          <td class="paramtype">const achar *&#160;</td>
          <td class="paramname"><em>path</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>テクスチャを生成する。 </p>
<dl class="params"><dt>引数</dt><dd>
  <table class="params">
    <tr><td class="paramname">path</td><td>パス </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>戻り値</dt><dd>テクスチャ </dd></dl>

</div>
</div>
<a class="anchor" id="a58df9c2574e3c8818b081956547c57d9"></a>
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          <td class="memname">virtual eGraphicsType ace::Graphics::GetGraphicsType </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>描画ランタイムの種類を取得する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>種類 </dd></dl>

<p><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">ace::Graphics_Imp_DX11</a>, と <a class="el" href="../../d0/d79/classace_1_1_graphics___imp___g_l.html#a5c3d70b4e1708b72fc2891a90bf0530a">ace::Graphics_Imp_GL</a>で実装されています。</p>

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</div>
<a class="anchor" id="a58df9c2574e3c8818b081956547c57d9"></a>
<div class="memitem">
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      <table class="memname">
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          <td class="memname">virtual eGraphicsType ace::Graphics::GetGraphicsType </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const</td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>描画ランタイムの種類を取得する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>種類 </dd></dl>

<p><a class="el" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">ace::Graphics_Imp_DX11</a>, と <a class="el" href="../../d0/d79/classace_1_1_graphics___imp___g_l.html#a5c3d70b4e1708b72fc2891a90bf0530a">ace::Graphics_Imp_GL</a>で実装されています。</p>

</div>
</div>
<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/core/Graphics/Common/<a class="el" href="../../d6/d76/ace_8_graphics_8h_source.html">ace.Graphics.h</a></li>
<li>Dev/ace_cpp/engine/<a class="el" href="../../d6/d72/ace_8_core_to_engine_8h_source.html">ace.CoreToEngine.h</a></li>
</ul>
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